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The System
The Kessel system, also known as the Kessa system, is a star system located in the Kessel sector of the galaxy's Outer Rim Territories. The system contains the planets Kessel, renowned for its spice mines, and Oba Diah, a major trafficking planet controlled ...
Oba Diah
Oba Diah is a planet located in the galaxy's Outer Rim Territories that was the homeworld of the Pyke species. Located at the end of the Kessel Run, the Pyke Syndicate once managed the distribution of spice from Kessel as it was delivered throughout the gala...
Kessel
Kessel is a planet within the Akkadese Maelstrom that hosts significant spice mines. The planet also previously exported coaxium and kesselstone. While Kessel's cold and dry barren northern hemisphere has been devoted to mining for centuries or longer—the plan...
Mahina
Mahina, designated IX3766-B and known as the Ocean Moon of Kessel, is a temperate ocean moon orbiting the planet Kessel in the Kessel system. Mahina is tide-locked to Kessel, causing half its surface to enjoy 24 hours of sunlight and only 4 hours of twilight...
Settlement: Oli
THE VILLAGE OF OLI The largest settlement on the isles is Oli (population ~1,000), a seaside village on the edge of the jungle responsible for much of the isles' economy. Oli engineers and guards protect and repair the isles' Lakua generator, the largest an...
The Order of the Four
The near-human species native to the moon Dokiri refer to themselves as the Children of the Four Aeons. Their oral storytelling history teaches them that thousands of years ago, they were four great tribes constantly at war over the resources and safety of M...
Moon: Dokiri
Dokiri, designated IX366-C and known as the Rocky Moon of Kessel, is a temperate mountainous moon orbiting the planet Kessel in the Kessel system. Dokiri's orbit provides 9-13 hours of sunlight per day, dep...
Overview
Since the defeat of the Galactic Empire and the First Order in the past half-century, the New Republic has focused its attention on rebuilding infrastructure in the Galactic Core and Inner Rim. To expedite its economic recovery, the Senate has taken an increas...
Timeline
PRIMORDIAL ERA unknown years before the Battle of Yavin This is the beginning of the universe, lost to the annals of history, but known in legends and records of the ancient Firstborn, the earliest races spawned by the Celestials. It is the time of the evil ...
The Lucky Nova
A franchised vessel of Olia Star Cruises. Exterior: The Lucky Nova sparkles like a gem against the starscape. Sleek and golden-hued, its hull is vaguely shaped like a gilded sea beast. Massive windows of its central decks revea...
Kosaten
The tri-domed town of Kosaten (population ~500) was founded in 28 ABY by Belle-Dono of Clan Boulette. It is the first settlement in Megatama Valley of Dokiri to be established by one of the poor mountain clans that live in the Kodokushi Mountains. After a ...
Derived Statistics
Derived Statistics are dependent on other aspects of your character and their equipment. The following sections describe Derived Statistics and how to calculate them. Defense represents your ability to dodge, parry, and generally avoid being hit by an attack....
Absorptive (Armor Quality)
Gain +5 Armor Rating against attacks with the Explosive weapon quality. When an attack hits you, you can choose to ignore the following weapon qualities: Burning, Incinerate, and Stun. When you choose to ignore those qualities, you cannot do so again until the...
Flak (Armor Quality)
Your Base Armor Rating becomes 3. You can add up to four additional qualities to this armor but cannot add Power Frame or Unbreakable.
Light Plating (Armor Quality)
Your Base Armor Rating becomes 6, and you receive -2 to your Defense. You can add up to three additional qualities to this armor but cannot add Power Frame.
Heavy Plating (Armor Quality)
Your Base Armor Rating becomes 9, and you receive -3 to your Defense. The Defend action grants you a maximum bonus of +3. You can add up to two additional qualities to this armor but cannot add Concealed.
Battle Plating (Armor Quality)
Your Base Armor Rating becomes 15, and you receive -5 to your Defense. You cannot use the Defend action. You can add up to one additional quality to this armor but cannot add Absorptive or Concealed.
Concealed (Armor Quality)
Your armor is easy to hide beneath clothing. You gain +2D to dice checks to conceal the armor.
Unbreakable (Armor Quality)
Your armor is immune to the Breaking weapon quality and cannot be destroyed without taking extreme measures. When an attack hits you, you can choose to ignore the Piercing weapon quality, and cannot do so again until the start of your next turn.
Energy Shield (Armor Quality)
Gain +3 Energy Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Spread and Stun weapon qualities associated with the damage—and lose this armor quality until you finish resting.