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Consumable

Armor & Weapon Qualities Weapon Special Qualities

A consumable item is lost when used. A consumable can have a total of four weapon qualities.

Double

Armor & Weapon Qualities Weapon Special Qualities

Once per turn, when you attack with this weapon, roll twice and use the higher result.

Explosive

Armor & Weapon Qualities Weapon Special Qualities

Do not roll a Destiny die when rolling damage for an attack with this quality. Instead, each damage die that rolls a 6 “explodes”—and can be rolled again for additional damage.

Heavy Frame

Armor & Weapon Qualities Weapon Special Qualities

You can only attack once per turn when you use this weapon. Increase this weapon's maximum number of qualities by 2.

Incinerate

Armor & Weapon Qualities Weapon Special Qualities

If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fallen Fate.

Obscuring

Armor & Weapon Qualities Weapon Special Qualities

An obscuring weapon creates fog, smoke, or flames within near range of the target, persisting until the effect is cleared or the end of the encounter. Within the area, characters gain +2D to Hide checks. Ranged attacks against characters in the area receive a ...

Piercing

Armor & Weapon Qualities Weapon Special Qualities

Once per turn, on a hit, you can choose to half the target's Armor Rating (rounded down.)

Pulse

Armor & Weapon Qualities Weapon Special Qualities

Your weapon deals +2D damage to targets with electrical components and -2D damage to all other targets. On a hit, if your target's armor has Shield qualities, you can choose to force it to activate its overheat abilities immediately.

Reflective

Armor & Weapon Qualities Weapon Special Qualities

A specialized quality for lightsabers only. You can only benefit from this quality if you were wielding this weapon for the entirety of your previous turn. When an attack hits you, you can choose to gain a bonus to Armor equal to twice your Reflective rank + y...

Restraining

Armor & Weapon Qualities Weapon Special Qualities

On a hit, the target becomes restrained and cannot move or take actions requiring the use of its hands until you release them or a character uses an action to break the grapple (escape TN 15). A weapon can only restrain one target this way.

Scope

Armor & Weapon Qualities Weapon Special Qualities

A weapon with a scope ignores any penalties targets gain from being at Long or Extreme range after you take the Aim action until you lose sight of your target.

Spread

Armor & Weapon Qualities Weapon Special Qualities

Once on your turn, when you choose to use Spread, your attack targets additional creatures within Close range of the initial target equal to Spread Rank. After resolving the initial attack, other targets hit take 2D Kinetic [Explosive, Piercing] damage.

Stun

Armor & Weapon Qualities Weapon Special Qualities

Your weapon's damage is reduced by 1D. A character hit by one or more attacks with this quality has -1D to Attack rolls and Attribute checks until the end of their next turn.