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Light Plating (Armor Quality)
Your Base Armor Rating becomes 6, and you receive -2 to your Defense. You can add up to three additional qualities to this armor but cannot add Power Frame.
Heavy Plating (Armor Quality)
Your Base Armor Rating becomes 9, and you receive -3 to your Defense. The Defend action grants you a maximum bonus of +3. You can add up to two additional qualities to this armor but cannot add Concealed.
Battle Plating (Armor Quality)
Your Base Armor Rating becomes 15, and you receive -5 to your Defense. You cannot use the Defend action. You can add up to one additional quality to this armor but cannot add Absorptive or Concealed.
Concealed (Armor Quality)
Your armor is easy to hide beneath clothing. You gain +2D to dice checks to conceal the armor.
Unbreakable (Armor Quality)
Your armor is immune to the Breaking weapon quality and cannot be destroyed without taking extreme measures. When an attack hits you, you can choose to ignore the Piercing weapon quality, and cannot do so again until the start of your next turn.
Energy Shield (Armor Quality)
Gain +3 Energy Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Spread and Stun weapon qualities associated with the damage—and lose this armor quality until you finish resting.
Kinetic Shield (Armor Quality)
Gain +3 Kinetic Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Breaking and Piercing weapon qualities associated with the damage—and lose this armor quality until you finish resting.
Environmental Shield (Armor Quality)
Gain +6 Environmental Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Burning and Incinerate weapon qualities from the damage—and lose this armor quality until you finish resting.
Power Frame (Armor Quality)
You cannot take the Dash action. Gain a +2D bonus to Strength checks. When you are Wounded and take damage, Damage rolls cannot exceed half your Maximum Resolve (rounded down.)
Jet Pack (Armor Quality)
When you move, you can fly. When you fly at least one zone on your turn, add your Pilot rank to your Defense until the start of your next turn.
Mystical (Armor Quality)
This armor reduces damage from Force Attacks and Force Edges. Additionally, it gives you +2D to KNO + Willpower or Force checks to resist Force Attacks and Force Edges.
Galactic Edges
The following Edges represent your ability to function in the Galaxy outside of combat and using the Force. Connected Prerequisites: Galaxy 2 or Streetwise 2 You have meaningful connections to an influential person or faction, which can prove helpful or tro...
Close Quarters
The following Edges represent your ability to fight in close-quarters combat using fists, melee, or short-ranged weapons. Brute Prerequisites: Athletics 3 You can tap into monstrous strength to overwhelm a foe when the situation demands. Once per turn, you ...
Specialist
The following Edges represent your ability to fight using your unique expertise in ways that can prove incredibly useful in specific circumstances. Big Game Hunter Prerequisites: Survival 3 or Xenology 3 Your niche expertise makes you unparalleled at taking...
Support
The following Edges represent your ability to support your allies in combat, making you an always invaluable teammate. Creative Improviser Prerequisites: Search 2 and either Galaxy 2 or Streetwise 2 The adrenaline rush of combat causes you to think faster a...
Survivor
The following Edges represent your ability to stay alive, draw enemy fire, and overcome seemingly impossible odds through experience and sheer force of will. Commando Prerequisites: Stamina 2 and Willpower 2 Your presence on the battlefield lets you turn th...
Vehicle Expert
The following Edges represent your ability to dominate enemies or support crewmates in vehicular combat—whether on the ground, in the air, or amongst the stars. Ace Prerequisites: Piloting 3 You can trust your quick reflexes will always be there for you, ev...
General
The following Edges represent your general abilities to feel and use the living Force that resides in all beings. You must unlock the Force Sensitive Edge before unlocking any other Force Edges. Force Sensitive Prerequisite: Willpower 2 Your connection to t...
Alter
The following Edges represent your mastery over unique Force abilities that allow you to tap into advanced forms of telekinesis to affect the world around you. Combustion Prerequisites: Alter 1 and Dark Side 3 You can use an action to spend two Force Points...
Control
The following Edges represent your mastery over unique Force abilities that demand complete control over your mind to better affect the world around you. Absorb Energy Prerequisites: Control 3 You can use an action to spend a Force Point and add your Contro...