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Kinetic Shield (Armor Quality)
Gain +3 Kinetic Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Breaking and Piercing weapon qualities associated with the damage—and lose this armor quality until you finish resting.
Environmental Shield (Armor Quality)
Gain +6 Environmental Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Burning and Incinerate weapon qualities from the damage—and lose this armor quality until you finish resting.
Power Frame (Armor Quality)
You cannot take the Dash action. Gain a +2D bonus to Strength checks. When you are Wounded and take damage, Damage rolls cannot exceed half your Maximum Resolve (rounded down.)
Jet Pack (Armor Quality)
When you move, you can fly. When you fly at least one zone on your turn, add your Pilot rank to your Defense until the start of your next turn.
Mystical (Armor Quality)
This armor reduces damage from Force Attacks and Force Edges. Additionally, it gives you +2D to KNO + Willpower or Force checks to resist Force Attacks and Force Edges.
Galactic Edges
The following Edges represent your ability to function in the Galaxy outside of combat and using the Force. Connected Prerequisites: Galaxy 2 or Streetwise 2 You have meaningful connections to an influential person or faction, which can prove helpful or tro...
Close Quarters
The following Edges represent your ability to fight in close-quarters combat using fists, melee, or short-ranged weapons. Brute Prerequisites: Athletics 3 You can tap into monstrous strength to overwhelm a foe when the situation demands. Once per turn, you ...
Specialist
The following Edges represent your ability to fight using your unique expertise in ways that can prove incredibly useful in specific circumstances. Big Game Hunter Prerequisites: Survival 3 or Xenology 3 Your niche expertise makes you unparalleled at taking...
Support
The following Edges represent your ability to support your allies in combat, making you an always invaluable teammate. Creative Improviser Prerequisites: Search 2 and either Galaxy 2 or Streetwise 2 The adrenaline rush of combat causes you to think faster a...
Survivor
The following Edges represent your ability to stay alive, draw enemy fire, and overcome seemingly impossible odds through experience and sheer force of will. Commando Prerequisites: Stamina 2 and Willpower 2 Your presence on the battlefield lets you turn th...
Vehicle Expert
The following Edges represent your ability to dominate enemies or support crewmates in vehicular combat—whether on the ground, in the air, or amongst the stars. Ace Prerequisites: Piloting 3 You can trust your quick reflexes will always be there for you, ev...
General
The following Edges represent your general abilities to feel and use the living Force that resides in all beings. You must unlock the Force Sensitive Edge before unlocking any other Force Edges. Force Sensitive Prerequisite: Willpower 2 Your connection to t...
Alter
The following Edges represent your mastery over unique Force abilities that allow you to tap into advanced forms of telekinesis to affect the world around you. Combustion Prerequisites: Alter 1 and Dark Side 3 You can use an action to spend two Force Points...
Control
The following Edges represent your mastery over unique Force abilities that demand complete control over your mind to better affect the world around you. Absorb Energy Prerequisites: Control 3 You can use an action to spend a Force Point and add your Contro...
Sense
The following Edges represent your mastery over unique Force abilities that allow you to feel and impact others' thoughts and emotions—and better control the living Force around you. Anticipate Foes Prerequisites: Sense 1 and Dark Side 3 You can use an acti...
Auto-Fire
Once per turn, when you choose to use Auto-Fire, you can reduce your Attack dice by up the weapon's Auto-Fire rank and add an equal number of dice to its damage. When you do so, your attack cannot benefit from the following Weapon Qualities: Burning, Explosive...
Bayonet
This weapon can be affixed to a blaster. It can then be used as a Melee weapon on the same turn the blaster is used as a ranged weapon.
Breaking
When an attack with this weapon equals or exceeds the target's Defense by 7, reduce their Base Armor Rating by 5 until it is repaired. If this reduces the Armor Rating to 0, the armor becomes permanently destroyed.
Burning
This weapon deals ongoing damage. If damage from this attack causes a character to lose Resolve, the target takes an additional 1D of damage (ignoring Armor) at the start of their turns until they use an action to make a TN 10 Attribute check to extinguish the...
Concealed
This weapon is easy to stow away and hide from prying eyes. You gain +2D to dice checks made to conceal the weapon.