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Rules: Character

The rules of the Star Wars game related to characters.

rules

Lore

Any Lore related to the game.

Rules: Combat

Rules: Dice Checks

Equipment

This is the way.

Downtime

Any rules related to downtime.

Vehicle Combat

Any rules related to vehicle combat.

Upgrading Equipment

Rules related to upgrading equipment.

The Galaxy

In a galaxy, far far away...

Edges

Edges represent signature abilities and traits that make a character stand out amidst a diverse Galaxy. There are various categories of Edges suited for different types of characters. Each Edge lists at least one prerequisite that must be met before that Edge ...

The Dice

Rules related to dice rolls and checks.

Stats

Covers any rules around character stats.

Creation & Advancement

Rules around character creation and advancement.

The Force

"It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together."

Personal Combat

Let's make it personal. 

Armor & Weapon Qualities

Special qualities for armor and weapons.

The Marketplace

Covers equipment you'll find in game.

Attributes & Skills

Stats

No matter how powerful or experienced your character is, no attribute can ever exceed 6D on your character sheet. Likewise, no skill can ever exceed a +6 modifier. Except for Force, Attributes grant additional options for actions during combat once you reach ...

Creation

Creation & Advancement

Rules related to character creation.

Compendium

The Marketplace

"What are you buying? What are you selling?" The list of items, weapons, and armor you can find in the game.

The Kessel System

The Galaxy

Armor Special Qualities

Armor & Weapon Qualities

All the armor qualities.

Combat Edges

Edges

Force Edges

Edges

Weapon Special Qualities

Armor & Weapon Qualities

Dexterity

Stats Attributes & Skills

Dexterity represents a character’s speed, skill, and precision. Skills • Agility: Leap, flip, tumble, and dodge • Blasters: Operate ranged blaster weapons • Melee (Light): Fight with weapons that require finesse, like blades and staves • Steal: Lift, stow...

Strength

Stats Attributes & Skills

Strength represents a character’s physical might, dynamism, and ability to shrug off wounds. Skills • Athletics: Push, pull, lift, swim, and climb • Brawl: Attack with fists, headbutts, kicks, or improvised strikes • Intimidate: Impose and coerce others •...

Perception

Stats Attributes & Skills

Perception represents a character’s awareness, empathy, and social skills. Skills • Deceive: Con, bluff, or convince • Hide: Avoid notice and sneak past threats • Persuade: Negotiate and charm • Search: Look for hidden objects or details • Tactics: Coord...

Knowledge

Stats Attributes & Skills

Knowledge represents a character’s intelligence, know-how, and breadth of lore and data. Skills • Galaxy: Recall knowledge of the known galaxy • Streetwise: Navigate criminal underworld • Survival: Utilize survival skills and knowledge • Willpower: Resist...

Mechanical

Stats Attributes & Skills

Mechanical represents a character’s proficiency with vehicles, starships, and various weapons and computer systems. Skills • Astrogation: Navigate space and hyper-lanes • Drive: Operate repulsor craft and land vehicles • Gunnery: Use heavy and mounted weap...

Technical

Stats Attributes & Skills

Technical represents a character’s skill with repairing, modifying, and operating technology. Skills • Armament: Repairing weapons and armor • Computers: Operate and hack computer systems • Droids: Build, repair, and interact with droids • Medicine: Treat...

Force (Attribute)

Stats Attributes & Skills

The Force is a unique attribute only available to Force-sensitive characters. It represents their connection to the mystical energy field known as the Force and their skill in manipulating it.See Using the Force for how it's applied during gameplay. Skills •...

Dice Checks

The Dice

Star Wars only uses six-sided dice to resolve its gameplay. The GM calls for a dice check when a character attempts something challenging, dangerous, or risky. The player gathers a number of dice equal to the dice rating of the applicable attribute, rolls them...

Destiny Die

The Dice

Attribute, Attack, and Damage checks automatically roll a special twenty-sided Destiny Die that can affect the result. This represents luck, fate, and the influence of the Force—and the effect takes place regardless of the check's success or failure. During c...

Cinematic Challenges

The Dice

A Cinematic Challenge is not a traditional combat or dice check. A challenge is more akin to a test of wills in ever-changing circumstances using a variety of tactics. These challenges emphasize roleplay and risk-taking. Every cinematic challenge should be use...

Creation Steps

Creation & Advancement Creation

This section details the process for creating a character. Follow each step in order entirely before moving on to the next step. 1. Choose a name, pronouns, and general character concept. 2. Choose your Species. Most characters in the universe are Human (or ...

Roles

Creation & Advancement Creation

Each character has a role that represents the most significant set of background and skills for their life experience at the start of a campaign. Their role determines where they came from—but not necessarily where they are going next. Roles provide attribute ...

Milestones & Advancements

Creation & Advancement

Reaching Milestones At their discretion, the GM awards characters with a Milestone at the end of an adventure—or when they achieve a significant goal in the campaign story. For short campaigns, GMs might reward Milestones every few sessions, while longer ongo...

Personal Combat

Personal Combat

Combat Rounds A round in combat (or another action-oriented scene like a chase) encompasses enough time for all the characters involved to have one or two cinematic moments. A round could last a few seconds or as long as a minute—the focus is on the story. I...

Vehicle Combat

Vehicle Combat

Vehicle Damage and Movement Scale When a character attempts to damage a vehicle or starship, or vice-versa, the damage is adjusted (either multiplied or divided) to reflect the difference in scale. For each step up in scale, damage is halved. For each step do...

Resting, Downtime & Projects

Downtime

When a character spends extended time in relative safety, they gain specific benefits. There are three tiers of downtime with individual requirements to gain their benefits. Rest When you rest or recharge uninterrupted and in a safe location, gain the benefi...

Knowledge Points

Stats

Knowledgeable characters find their experiences and studies benefit them in surprising ways. Characters have a maximum number of Knowledge Points equal to 1 + KNO. Characters can spend a Knowledge Point to gain one of the following effects: Add +1D to your...

Force Points

Stats

The Force is mystical, myriad energy—unwieldy and unpredictable, wondrous and terrifying in equal measure. All characters can benefit from the Force somewhat, even if they are not Force Sensitive. Characters have a maximum number of Force Points equal to 1 + F...

Using the Force

The Force

Characters with the Force Sensitive edge can make Force checks to read thoughts, sense lifeforms, move objects telepathically, manipulate minds, and push themselves to their physical and mental limits. Some exceptional Force Abilities require characters to tak...

Items

The Marketplace Compendium

The following section lists many types of other items or kits you might find or purchase in the game, denoted with the following format: Item Name (Cost: # of credits): Special Qualities or Notes SURVIVAL EQUIPMENT Survival Pack (Cost: 200cr): Include...