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Personal Combat
Combat Rounds A round in combat (or another action-oriented scene like a chase) encompasses enou...
Resting, Downtime & Projects
When a character spends extended time in relative safety, they gain specific benefits. There are ...
Modifying Weapons & Armor
Weapons and Armor may have Special Qualities that make them unique. Unless noted otherwise, W...
Survivor
The following Edges represent your ability to stay alive, draw enemy fire, and overcome seemingly...
Sense
The following Edges represent your mastery over unique Force abilities that allow you to feel and...
Spread
Once on your turn, when you choose to use Spread, your attack targets additional creatures within...
Heavy Frame
You can only attack once per turn when you use this weapon. Increase this weapon's maximum number...
Incinerate
If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fal...
Weapon Special Qualities Upgrades
Auto-Fire Cost: Auto-Fire Rank [1-3] x 750cr Bayonet Cost: 50cr Breaking Cost: 750cr Burning C...
Stun
Your weapon's damage is reduced by 1D. A character hit by one or more attacks with this quality h...
Scope
A weapon with a scope ignores any penalties targets gain from being at Long or Extreme range afte...
Restraining
On a hit, the target becomes restrained and cannot move or take actions requiring the use of its ...
Reflective
A specialized quality for lightsabers only. You can only benefit from this quality if you were wi...
Pulse
Your weapon deals +2D damage to targets with electrical components and -2D damage to all other ta...
Piercing
Once per turn, on a hit, you can choose to half the target's Armor Rating (rounded down.)
Obscuring
An obscuring weapon creates fog, smoke, or flames within near range of the target, persisting unt...
Explosive
Do not roll a Destiny die when rolling damage for an attack with this quality. Instead, each dama...
Double
Once per turn, when you attack with this weapon, roll twice and use the higher result.
Consumable
A consumable item is lost when used. A consumable can have a total of four weapon qualities.
Concealed
This weapon is easy to stow away and hide from prying eyes. You gain +2D to dice checks made to c...