Vehicle Combat

Any rules related to vehicle combat.

Vehicle Combat

Vehicle Damage and Movement Scale

When a character attempts to damage a vehicle or starship, or vice-versa, the damage is adjusted (either multiplied or divided) to reflect the difference in scale. For each step up in scale, damage is halved. For each step down, damage is doubled. Example: a character attacking a speeder halves their damage, while a large starship attacking a small starship doubles their damage.

When vehicles move in relation to characters or different kinds of vehicles, the number of zones they move is adjusted (either multiplied or divided) to reflect the difference in speed scale, as follows:

Vehicle Combat

A vehicle is essentially its own character, with its own Attributes: ManeuverabilityResolve, and Armor.

With several exceptions, Vehicles use the same rules as Personal Combat. Make the following adjustments when running Vehicle Combat:

Pilot and Gunner Actions

While inside a vehicle, pilots and gunners can take the same actions as they would during Personal Combat. Make the noted adjustments for the following actions:

Vehicle-Only Crew Actions

While inside a vehicle, non-pilots and gunners can take the same actions as they would during Personal Combat—but those actions can only impact outcomes within the vehicle.

Additionally, at the GM's discretion, characters can take the following crew-only actions while inside a vehicle. These actions must be taken before any Pilot or Gunner actions occur during a combat round.

Downed Vehicles and Fallen Fates

A vehicle can become Downed in the same way that a character becomes Wounded. Downed vehicles cannot move unless they take the Dash action. At the end of an encounter, a Downed vehicle gains 1 Resolve and is no longer Downed.

When a Downed vehicle takes damage, all characters onboard choose a Fallen Fate. Until the vehicle is no longer downed, they can ignore this effect a number of times equal to the pilot's Pilot or Drive rank—depending on the vehicle type. If the vehicle takes damage greater than half its Resolve (rounded down), they cannot ignore this effect.

At the GM's discretion, significant NPCs can also choose a Fallen Fate when appropriate.

When PCs must choose a Fallen Fate, each does so one at a time. Resolve and narrate the outcomes at the same time, in any order they desire. Characters can choose from one of the following Fallen Fates: