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Dexterity

No matter how powerful or experienced your character is, no attribute can ever exceed 6D on your character sheet. Likewise, no skill can ever exceed a +6 modifier.

Except for Force, Attributes grant additional options for actions during combat once you reach ranks 4 and 6.

Dexterity (DEX)

Dexterity represents a character’s speed, skill, and precision.

• Agility: Leap, flip, tumble, and dodge

• Blasters: Operate ranged blaster weapons

• Melee (Light): Fight with weapons that require finesse, like blades and staves

• Steal: Lift, stow, and hide items

• Throw: Hurl items such as knives or grenades

Dexterity 4. You can Attack with Melee(L), Blasters, or Throw once on your turn without spending an Action.

Dexterity 6. You can Defend with Agility once on your turn without spending an Action. When you do, you can move up to one zone.