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Armor Special Qualities Upgrades

Flak

Cost: 100cr 

{{@44}}

Light Plating

Cost: 350cr

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Heavy Plating

Cost: 1,000cr

{{@46)}

Battle Plating

 Cost: 4,000cr

{{@47}}

Concealed

Cost: 350cr

{{@48}}

Absorptive

Cost: 750cr

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Unbreakable

Cost: 750cr

{{@49}}

Energy Shield 

Cost: 1,500cr

Gain +3 Energy Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Spread and Stun weapon qualities associated with the damage—and lose this armor quality until you finish resting.
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Kinetic Shield

Cost: 1,500cr

Gain +3 Kinetic Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Breaking and Piercing weapon qualities associated with the damage—and lose this armor quality until you finish resting. {{@51}}

Environmental Shield

Cost: 1,500cr

Gain +6 Environmental Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Burning and Incinerate weapon qualities from the damage—and lose this armor quality until you finish resting. {{@52}}

Power Frame

Cost: 2,000cr

You cannot take the Dash action. Gain a +2D bonus to Strength checks. When you are Wounded and take damage, Damage rolls cannot exceed half your Maximum Resolve (rounded down.)
{{@53}}

Jet Pack 

Cost: 2,000cr

When you move, you can fly. When you fly at least one zone on your turn, add your Pilot rank to your Defense until the start of your next turn.{{@54}}

Mystical 

Cost: 3,000cr

This armor reduces damage from Force Attacks and Force Edges. Additionally, it gives you +2D to KNO + Willpower or Force checks to resist Force Attacks and Force Edges.{{@55}}