Armor Special Qualities Upgrades
Flak
Cost: 100cr
{{@44}}
Light Plating
Cost: 350cr
{{@45}}
Heavy Plating
Cost: 1,000cr
{{@46)}
Battle Plating
Cost: 4,000cr
{{@47}}
Concealed
Cost: 350cr
{{@48}}
Absorptive
Cost: 750cr
{{@43}}
Unbreakable
Cost: 750cr
{{@49}}
Energy Shield
Cost: 1,500cr
Gain +3 Energy Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Spread and Stun weapon qualities associated with the damage—and lose this armor quality until you finish resting.
{{@50}}
Kinetic Shield
Cost: 1,500cr
Gain +3 Kinetic Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Breaking and Piercing weapon qualities associated with the damage—and lose this armor quality until you finish resting. {{@51}}
Environmental Shield
Cost: 1,500cr
Gain +6 Environmental Armor. You can overheat your shield to gain an additional +6 Base Armor against one Damage roll. When you do, remove any Burning and Incinerate weapon qualities from the damage—and lose this armor quality until you finish resting. {{@52}}
Power Frame
Cost: 2,000cr
You cannot take the Dash action. Gain a +2D bonus to Strength checks. When you are Wounded and take damage, Damage rolls cannot exceed half your Maximum Resolve (rounded down.)
{{@53}}
Jet Pack
Cost: 2,000cr
When you move, you can fly. When you fly at least one zone on your turn, add your Pilot rank to your Defense until the start of your next turn.{{@54}}
Mystical
Cost: 3,000cr
This armor reduces damage from Force Attacks and Force Edges. Additionally, it gives you +2D to KNO + Willpower or Force checks to resist Force Attacks and Force Edges.{{@55}}