Weapon Special Qualities
Auto-Fire
Once per turn, when you choose to use Auto-Fire, you can reduce your Attack dice by up the weapon...
Bayonet
This weapon can be affixed to a blaster. It can then be used as a Melee weapon on the same turn t...
Breaking
When an attack with this weapon equals or exceeds the target's Defense by 7, reduce their Base Ar...
Burning
This weapon deals ongoing damage. If damage from this attack causes a character to lose Resolve, ...
Concealed
This weapon is easy to stow away and hide from prying eyes. You gain +2D to dice checks made to c...
Consumable
A consumable item is lost when used. A consumable can have a total of four weapon qualities.
Double
Once per turn, when you attack with this weapon, roll twice and use the higher result.
Explosive
Do not roll a Destiny die when rolling damage for an attack with this quality. Instead, each dama...
Heavy Frame
You can only attack once per turn when you use this weapon. Increase this weapon's maximum number...
Incinerate
If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fal...
Obscuring
An obscuring weapon creates fog, smoke, or flames within near range of the target, persisting unt...
Piercing
Once per turn, on a hit, you can choose to half the target's Armor Rating (rounded down.)
Pulse
Your weapon deals +2D damage to targets with electrical components and -2D damage to all other ta...
Reflective
A specialized quality for lightsabers only. You can only benefit from this quality if you were wi...
Restraining
On a hit, the target becomes restrained and cannot move or take actions requiring the use of its ...
Scope
A weapon with a scope ignores any penalties targets gain from being at Long or Extreme range afte...
Spread
Once on your turn, when you choose to use Spread, your attack targets additional creatures within...
Stun
Your weapon's damage is reduced by 1D. A character hit by one or more attacks with this quality h...