Armor & Weapon Qualities
Special qualities for armor and weapons.
Armor Special Qualities Upgrades
Absorptive Cost: 750cr Battle Plating Cost: 4,000cr Concealed Cost: 350cr Energy Shi...
Weapon Special Qualities Upgrades
Auto-Fire Cost: Auto-Fire Rank [1-3] x 750cr Bayonet Cost: 50cr Breaking Cost: 750cr Burning C...
Armor Special Qualities
All the armor qualities.
Absorptive (Armor Quality)
Gain +5 Armor Rating against attacks with the Explosive weapon quality. When an attack hits you, ...
Flak (Armor Quality)
Your Base Armor Rating becomes 3. You can add up to four additional qualities to this armor but c...
Light Plating (Armor Quality)
Your Base Armor Rating becomes 6, and you receive -2 to your Defense. You can add up to three add...
Heavy Plating (Armor Quality)
Your Base Armor Rating becomes 9, and you receive -3 to your Defense. The Defend action grants yo...
Battle Plating (Armor Quality)
Your Base Armor Rating becomes 15, and you receive -5 to your Defense. You cannot use the Defend ...
Concealed (Armor Quality)
Your armor is easy to hide beneath clothing. You gain +2D to dice checks to conceal the armor.
Unbreakable (Armor Quality)
Your armor is immune to the Breaking weapon quality and cannot be destroyed without taking extrem...
Energy Shield (Armor Quality)
Gain +3 Energy Armor. You can overheat your shield to gain an additional +6 Base Armor against on...
Kinetic Shield (Armor Quality)
Gain +3 Kinetic Armor. You can overheat your shield to gain an additional +6 Base Armor against o...
Environmental Shield (Armor Quality)
Gain +6 Environmental Armor. You can overheat your shield to gain an additional +6 Base Armor aga...
Power Frame (Armor Quality)
You cannot take the Dash action. Gain a +2D bonus to Strength checks. When you are Wounded and ta...
Jet Pack (Armor Quality)
When you move, you can fly. When you fly at least one zone on your turn, add your Pilot rank to y...
Mystical (Armor Quality)
This armor reduces damage from Force Attacks and Force Edges. Additionally, it gives you +2D to K...
Weapon Special Qualities
Auto-Fire
Once per turn, when you choose to use Auto-Fire, you can reduce your Attack dice by up the weapon...
Bayonet
This weapon can be affixed to a blaster. It can then be used as a Melee weapon on the same turn t...
Breaking
When an attack with this weapon equals or exceeds the target's Defense by 7, reduce their Base Ar...
Burning
This weapon deals ongoing damage. If damage from this attack causes a character to lose Resolve, ...
Concealed
This weapon is easy to stow away and hide from prying eyes. You gain +2D to dice checks made to c...
Consumable
A consumable item is lost when used. A consumable can have a total of four weapon qualities.
Double
Once per turn, when you attack with this weapon, roll twice and use the higher result.
Explosive
Do not roll a Destiny die when rolling damage for an attack with this quality. Instead, each dama...
Heavy Frame
You can only attack once per turn when you use this weapon. Increase this weapon's maximum number...
Incinerate
If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fal...
Obscuring
An obscuring weapon creates fog, smoke, or flames within near range of the target, persisting unt...
Piercing
Once per turn, on a hit, you can choose to half the target's Armor Rating (rounded down.)
Pulse
Your weapon deals +2D damage to targets with electrical components and -2D damage to all other ta...
Reflective
A specialized quality for lightsabers only. You can only benefit from this quality if you were wi...
Restraining
On a hit, the target becomes restrained and cannot move or take actions requiring the use of its ...
Scope
A weapon with a scope ignores any penalties targets gain from being at Long or Extreme range afte...
Spread
Once on your turn, when you choose to use Spread, your attack targets additional creatures within...
Stun
Your weapon's damage is reduced by 1D. A character hit by one or more attacks with this quality h...