Recent Books
The Marketplace
Covers equipment you'll find in game.
Armor & Weapon Qualities
Special qualities for armor and weapons.
Personal Combat
Let's make it personal.
The Force
"It's an energy field created by all living things. It surrounds us and penetrates us; it binds t...
Creation & Advancement
Rules around character creation and advancement.
Stats
Covers any rules around character stats.
The Dice
Rules related to dice rolls and checks.
Edges
Edges represent signature abilities and traits that make a character stand out amidst a diverse G...
The Galaxy
In a galaxy, far far away...
Upgrading Equipment
Rules related to upgrading equipment.
Vehicle Combat
Any rules related to vehicle combat.
Downtime
Any rules related to downtime.
Recently Updated Pages
Personal Combat
Combat Rounds A round in combat (or another action-oriented scene like a chase) encompasses enou...
Resting, Downtime & Projects
When a character spends extended time in relative safety, they gain specific benefits. There are ...
Modifying Weapons & Armor
Weapons and Armor may have Special Qualities that make them unique. Unless noted otherwise, W...
Survivor
The following Edges represent your ability to stay alive, draw enemy fire, and overcome seemingly...
Sense
The following Edges represent your mastery over unique Force abilities that allow you to feel and...
Spread
Once on your turn, when you choose to use Spread, your attack targets additional creatures within...
Heavy Frame
You can only attack once per turn when you use this weapon. Increase this weapon's maximum number...
Incinerate
If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fal...
Weapon Special Qualities Upgrades
Auto-Fire Cost: Auto-Fire Rank [1-3] x 750cr Bayonet Cost: 50cr Breaking Cost: 750cr Burning C...
Stun
Your weapon's damage is reduced by 1D. A character hit by one or more attacks with this quality h...